Last October 120 of you ran through Tokyo evading pursuit and completing challenges. We're excited to play with you again! Journey to the End of the Night is a Tokyo-wide race on May 21st, this time with a Heroes and Villains theme.
Contestants must dash around the city and complete challenges at six checkpoints while evading pursuit. It is similar to the Japanese game onigokko 鬼ごっこ, or a zombie version of a game of tag.The course, which begins at Kiyosumi Koen, will be approximately 9km and may take 2 to 4 hours to complete (accounting for interference). Oh and it's free!
Check-in will be from 6:30-7pm and the game will begin at 7:15. Do your best to be on time.
Online pre-registration is required to play and will be available from the beginning of May.
Fame and fortune await those who success in the allotted time. Can you survive until the end of the night?
Heroism certification proctors will be in disguise at the five checkpoints around the city, waiting to sign players' manifests as they arrive. At the start point, a mediator will give a verbal description of the proctor at the first checkpoint, and so the game begins. Awards, stories and possibly light refreshments will be presented at the finish line.
*If you do not reach all checkpoints by 23:30 make your way to the end for the awards ceremony and nijikai.
As a Hero/Heroine, your goal is to reach the final checkpoint first with a complete manifest and without being caught by the Villains. You may walk, run, or use public transport. At each checkpoint you must find a heroism certification proctor to sign your manifest. These proctors will instruct you on how to identify the proctor at the next checkpoint. If you are caught (tagged), remove your player ribbon and give it to the Villain who got you. Put on your Villain ribbon. Your goal now is to catch other players.
You will receive: | You should wear: | You should bring: |
A player ribbon to wear while being chased | Comfy shoes to run in | Water |
A chaser ribbon, to wear if caught | Any Hero or Villain costume | A charged smartphone with Working GPS or an understanding of the route |
A manifest sheet, to be signed at each checkpoint | Your game face | A camera (optional) |
A map of the designated checkpoints | Everyone you think you can outrun | |
Words of Encouragement |
Players must: